The AI Dungeon Master for D&D 5e A campaign that fits your week.
A voice-native Dungeon Master for the friends who keep almost-planning Saturday. Real D&D 5e, real stakes, real voices. On your own machine, when the table can meet.

The whole table, at a glance.
Story in the centre. Party and known NPCs on the right. Modules and the narrator’s voice on the left. No tabs to remember, no panels to summon. Everything you need to play is already in front of you.
The hardest job in Dungeons & Dragons is not being a player. It is being the person who says yes, fine, I’ll run it again this week, prepares four hours for the session, and watches half the party cancel by Friday afternoon. The job is too large for one volunteer. The hobby has said so for fifty years.
mimicdm is a Dungeon Master that runs the table for you, in voice and in character, under the Fifth Edition rules, on your own machine. It narrates the scene out loud. It plays the NPCs. When a player cannot make Saturday, it runs their character until they log back in (Coming Soon). It does not flinch at horror or refuse the scene you planned. It is not a chatbot with dice; it is a DM that holds the table together.
What follows is the argument for why a voice-native, uncensored, local-first Dungeon Master is the tool your group chat has been waiting for without knowing how to ask. The longer story of mimicdm has its own page.
How it works
Three things happen in every session. None of them are setup. None of them are lookup tables.
Host a campaign.
Open the mimicdm app. Choose a narrator from the nine personas (Coming Soon): the dry Chronicler, the cruel Magistrate, the cheerfully unhinged Pilgrim, others. Drop in a one-line premise or a full module. Point it at LM Studio, or OpenRouter (Coming Soon).
nine personas (Coming Soon) · LM Studio, or OpenRouter (Coming Soon) · 5e SRD baseline
Invite your friends.
Share a session link. Friends join from a browser on a phone, laptop or tablet. No download, no account. Each player picks up a PC or rolls a new one in the 5e builder. Push-to-talk for voice or type if the room is quiet.
play.mimicdm.com · per-character PTT · live transcript
The DM runs the table.
You speak. The DM answers in character, out loud. It rolls behind the screen. It tracks initiative and hit points. When the conversation drifts off-rails, as every session does, it improvises. When a player leaves for an hour, it runs their character politely and does not steal their spotlight moments (Coming Soon).
d20 + mod · DC stated · advantage as 2d20kh1
Everything a table does,
in one voice
Solo or with your table. Spoken aloud, ruled fairly, and open underneath.
- Solo campaigns
The wind off the moor carries the smell of cold iron. Your party of one has come at last to the threshold, and the door has been waiting. You push it; the hinges do not protest — they have been oiled, recently. Inside: a single lit candle and the sound of someone breathing.
- Small-group playINITIATIVEMiraHP 21/24HenkHP 14/30OzzoHP 18/18Goblin ×2AC 13Scout-impAC 12ROUND2 of —
- NarrationTHE DMThe candle gutters. From the treeline behind you, something flutters — once, twice — then stops.YOUI drop low and listen — see if I can place the sound.1d20+5 = 17 · stealth··· the DM considers ···THE DMYou move like a held breath. The sound resolves: not a bird. A scout-imp, perched eight feet up the oak behind you.
- 5e Rules1d20+5 = 17DC 14 · stealth · pass2d6+3 = 11slashing · goblin dropsHP 28/32 · AC 16adv = 2d20kh1DC stated · no fudging3d8 = 14 · fireball savedex DC 13 · half on pass
- Your EngineOPEN API · WEBHOOKS · HOMEBREW
Everything you need, out of the box.
Everything you homebrew, on top.
What does it sound like?
A short transcript from session three of a wood-elf rogue, alone in the Vimtree Hills. Spoken aloud at conversational pace. The dice are real; the math is shown.
The DM, narration
The path opens into a clearing. A stone well sits at its center, half-swallowed by ivy. The bucket on its rope is rotted through, and the water at the bottom is too still. From the treeline behind you, something flutters, once, twice, then stops.
You, Mira, rogue lvl 3
I want to drop low and listen, to see if I can place the sound. Stealth check.
The DM, calling it
Stealth, then perception. You’re not hiding from anyone yet, but you’d rather not be the loudest thing in the clearing.1d20+5 stealth = 17 · 1d20+3 perception = 14
The DM, narration
You move like a held breath. The sound resolves: not a bird. A small, leathery wing. A scout-imp, perched eight feet up the oak behind you. It hasn’t seen you. Yet. You have a round, maybe two, before it does.
Before play, a volume and a soul.
A campaign is a bound volume, not a save file. A character is five steps, not a spreadsheet.


“A solo D&D session that actually feels like one. The first time the DM remembered my horse’s name from two weeks ago, I sat down on the kitchen floor.”C.M., playtest cohort II
Specimen · Persona 03 of 09
Every DM has a voice. Yours has nine.
Nine narrators, each with their own cadence, appetite, and tolerance for player nonsense. Pick one for the campaign. Or let the one who fits the story choose itself.
The clip below is a thirty-second cold open from The Chronicler, a dry, patient narrator partial to long descriptions and short mercies.
- Persona
- The Chronicler
- Voice model
- Piper · en_GB-alan-low
- Temperament
- Patient · observational · occasionally cruel
- Sample transcript
- “You push the chapel door. It resists, then yields, with a sound like a tired man exhaling. The air inside tastes of brass and old rain. At the far end of the nave, something kneels at the altar. It has not noticed you. Yet.”
0:30 · sample rendered by Piper TTS, running locally on the host’s machine.
Questions the table always asks.
Is this actually Dungeons & Dragons?
Do I need a gaming PC?
What about my content? Is it private?
How does it work when my friends aren’t online?
Can I use my own model?
Why "uncensored"? Is this going to be gross?
When does the multiplayer version ship?
Does it work on iPhone?
The beta is spoken for.
Selection closed on September 4. Cohort I opens this winter: fifty seats, a private session log, a Discord, and a real seat at the table. The list below is the only door in.