Everyone at the table

House rules: our values, mission and vision.

Every table has its own rules. These are ours: why mimicdm exists, where it’s going, and how we decide what to build.

Our mission

Give every table a Dungeon Master when nobody else can take the chair, and give the person who usually does a night off to play.

mimicdm is a voice-first Dungeon Master for Fifth Edition. You hold push-to-talk and speak. It answers out loud, in character, and checks the 5e rules before it rules. It runs on the host’s own machine with an uncensored model, so the campaign stays on your disk and the DM runs the scene you planned. See how it works.

Our vision

Everyone at the table. Nobody stuck behind the screen.

Friends join from a browser on whatever device they have, with no download and no account. When a player can’t make Saturday, the DM runs their character until they’re back (Coming Soon). And the person who has run every game for years finally gets a seat on the players’ side. Download the app.

Our values

  1. Fellowship

    We play, too.

    Built by nerds, for nerds. Everyone here plays, and has sat in the DM’s chair at least once. When a feature would move a number but a real table would hate it, the table wins.

  2. Curiosity

    Look it up.

    Nerds argue about grappling rules and then open the book. Check the source before you answer: the SRD over memory, a measured latency over a guessed one, the code that shipped over a screenshot of it. Show your work to players and to each other.

  3. Adventure

    Go off the map.

    Pick the hard, strange version when it’s the right one. A fully local voice DM on consumer hardware is much harder to build than a wrapper around a hosted API. We’d rather ship something odd and our own than something safe and borrowed. Nothing important should be free, and that includes our own shortcuts.

  4. Kindness

    Pull up a chair.

    There’s room at the table for the newcomer who has never rolled a d20, and for the DM who has carried a group for years. Never gatekeep. Never punch down on human DMs, in our copy or in the product. mimicdm takes the chair when nobody else can. It doesn’t take the credit.

  5. Honesty

    Play the bad roll.

    A bad roll is a bad roll. That applies to what hasn’t shipped, what broke, and what we don’t know.

Everyone at the table

Four things we won’t do

  • No slot machines.

    No loot boxes, no streak counters, no rewards on a timer. The only hook is what happens next in the story.

  • No rolling for you.

    Your dice are yours. The DM can call for a check. It can’t settle one for you out of sight.

  • No fast travel.

    Three days on the road takes three exchanges, not three taps. At this table, time and distance cost something.

  • No mascots.

    The DM is a voice and a hand, not a face with a catchphrase. The characters are yours, and the world belongs to the world.

The beta is spoken for.

Selection closed on September 4. Cohort I opens this winter: fifty seats, a private session log, a Discord, and a real seat at the table. The list below is the only door in.

no spam, no decks, no ‘following up.’